Mogstat Monsters and Memories
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Melee DPS

Spellblade

A highly mobile magic swordsman who channels telekinetic, electric and arcane energy through weapons. Combat revolves around managing infusions, timing discharges and controlling space.

Spells & abilities

61 entries
61 shown
Spellblade spells and abilities from the supplied saved class page
1Arcane InfusionInfuse your weapon with arcane energy, granting a chance to deal 5 (L1) to 30 (L60) Magic Damage on melee attacks and a lesser chance to apply Arcane Frailty. Arcane Frailty reduces the target's Magic Resistance by 1 (L1) to 15 (L60) for 15s. While active, reduces the Mana cost of Arcane Spear by 25%.AltInnate
1Arcane Spear IHurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. Mana cost reduced by 25% while Arcane Infusion is active.Evo5
1Infused Slash ISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 2 (L1) to 5 (L10) additional damage based on your current infusion. Shares cooldown with other Might abilities.Mit0
1Polar Align: NorthMagically faces the caster North.Div5
1ShootShoots your target with a bow. (requires bow & arrows)Mar
1ThrowThrow a throwing weapon at your target. Requires throwing weapon.Mar0
2Minor SpellshieldA magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.Abj10
3Aura of the ArcaneEnvelop your group in an arcane aura, increasing their Intelligence by 1 (L1) to 15 (L60) and Spell Damage dealt by 10%. This ability persists until canceled.AltInnate
4Telekinetic InfusionInfuse your weapon with telekinetic energy, granting a chance to deal 5 (L1) to 30 (L60) Physical Damage on melee attacks and a lesser chance to activate Kinetic Siphon. Kinetic Siphon decreases the target's Movement Speed by 8% (L8) to 16% (L60) and Agility by 5 (L8) to 15 (L60) while increasing yours by the same amount for 1 minute. While this infusion is active, the Mana cost of Kinetic Ward is reduced by 25%.AltInnate
5Kinetic Ward IConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Abj5
6Magic ProtectionWards your target from the arcane, increasing their Magic Resistance by 5.Abj10
7Phase StrikeInstantly teleport behind your target, dealing 80% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized.Mar0
8ConduitConduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.Alt20
8Dispel MagicDispel magic from your target, removing one harmful effect.Abj15
9Electricity ProtectionWards your target from shock, increasing their Electricity Resistance by 5.Abj10
10Electric InfusionInfuse your weapon with electric energy, granting you a chance to deal 5(L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun foes for 0.1 seconds. While this infusion is active, the Mana cost of Discharge is reduced by 25%.AltInnate
10DischargeElectrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric infusion is active, the mana cost of this spell is redced by 25%.Evo12
10Infused Slash IISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 5 (L10) to 10 (L20) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Mit0
11Lesser SpellshieldA magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.Abj25
12Arcane Spear IIHurl a spear of arcane energy at your target, dealing 30 to 112 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Evo40
12Kinetic Ward IIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 75 melee damage for 5 seconds. While Tactician’s Instinct is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Abj50
14SeclusionSecludes your target, reducing your Threat against them by 100 (L1) to 100 (L40), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage.Alt10
16Sense MagicGives the eyes of your target a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.Div5
16SpellshieldEnshroud yourself with a magical shield, increasing your maximum Health by 50, Armor Class by 15, and Magic Resistance by 15 for 1 hour.Abj20
18Fire ProtectionWard yourself against heat, increasing your Fire Resistance by 5 for 1 hour.Abj10
18Implosion ICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 60 seconds. When this spell expires, the vacuum implodes, dealing 50 Physical Damage to your target and those around it.Evo20
20Infused Slash IIISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 to 20, or up to 15,000 additional damage based on your current Infusion. This ability shares a cooldown with other Might abilities.Mit0
22Discharge IIElectrocutes your target with a powerful discharge, dealing 40 to 64 Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 35%.Evo120
24Arcane Spear IIIHurl a spear of arcane energy at your target, dealing 74.24 to 100.15 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Evo15
24Greater SpellshieldEnshroud yourself with a magical shield, increasing your maximum Health by 75, Armor Class by 10, and Magic Resistance by 10 for 1 hour.Abj25
24Kinetic Ward IIIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 136 damage received for 15 seconds. While Telekinetic Initiative is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Abj15
25Flurry IUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage per equipped weapon. Each attack has a chance to activate your current infusion effect.Mar0
26Static Field IPlace a static field at your feet, dealing 3 Electric Damage to targets within the affected area every 3 seconds for 9 seconds.Evo15
28Implosion IICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 60 seconds. When this spell expires, the vacuum implodes, dealing 100 Physical Damage to your target and those around it.Evo25
30DeflectionTake a defensive stance, increasing your Parry by 30% for 15 seconds. While Deflection is active, each parried attack will activate your current Infusion effect.Mar0
30Infused Slash IVSlash your target with an infused blade, dealing 50% Weapon Ratio Damage plus 15.0 additional damage based on your current Infusion. This ability shares a cooldown with other Might abilities.Mit0
32Exceptional SpellshieldEnshroud yourself with a magical shield, increasing your maximum Health by 100, Armor Class by 25, and Magic Resistance by 25 for 1 hour.Abj30
34Discharge IIIElectrocute your target with a powerful discharge, dealing 120 to 425 Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Evo25
35Bend GravityBend gravity around yourself, slowing your descent for 3 seconds.Alt5
36Arcane Spear IVHurl a spear of arcane energy at your target, dealing 130 to 200 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Evo20
38Static Field IIPlace a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 9 seconds.Evo20
40Arch SpellshieldEnshroud yourself with a magical shield, increasing your maximum Health by 150, Armor Class by 10, and Magic Resistance by 1 for 1 hour.Abj35
40Infused Slash VSlash your target with an infused blade, dealing 300% Weapon Ratio Damage plus 20 to 40 (or up to 6,500) additional damage based on your current Infusion. This ability shares a cooldown with other Might abilities.Mit0
40Kinetic Ward IVConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 25% of damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Abj20
42Implosion IIICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry for 6 seconds. When this spell expires, the vacuum implodes, dealing 150 Physical Damage to your target and those around it.Evo30
44Magic ResistanceGreatly ward your target against the arcane, increasing their Magic Resistance by 15 for 1 hour.Abj15
45Flurry IIUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current Infusion effect.Mar0
46Discharge IVElectrocute your target with a powerful discharge, dealing 140 to 200 Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 35%.Evo30
48Electric ResistanceGreatly ward your target against shock, increasing their Electric Resistance by 15 for 1 hour.Abj0
50Infused Slash VISlash your target with an infused blade, dealing 300% Weapon Ratio Damage plus 25 to 50 (or up to 7,500) additional damage based on your current Infusion. This ability shares a cooldown with other Might abilities.Mit0
51GateConjure a magical gate, returning you to your bind location. This spell has a slight chance to fail. This spell has no effect if you are encumbered.Alt0
52Arcane Spear VHurl a spear of arcane energy at your target, dealing 215 (+15) to 375 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Evo0
52Static Field IIIPlace a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 2 seconds for 6 seconds.Evo0
53Fire ResistanceGreatly ward your target against fire, increasing their Fire Resistance by 15 for 1 hour.Abj0
54Discharge VElectrocute your target with a powerful discharge, dealing 240 (154) to 330 (212) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 35%.Evo0
54Implosion IVCreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 250 Physical Damage to your target and those around it.Evo0
56Arcane Spear VIHurl a spear of arcane energy at your target, dealing 425 (+15) to 475 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 20%.Evo0
57MaelstromBecome a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Blade.Mar0
58Discharge VIElectrocute your target with a powerful discharge, dealing 200 (+1.5) to 340 (+1.5) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 35%.Evo0
59Static Field IVPlace a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 2 seconds for 6 seconds.Evo40
60Kinetic Ward VConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Abj25

Source: Monsters & Memories Wiki — Spellblade ↗

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